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	<title>Playpitch &#187; gaming</title>
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	<link>http://playpit.ch</link>
	<description>games + design + advertising + illustration + animation</description>
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		<title>Essay: Everyday Hacks: Why Cheating Matters</title>
		<link>http://playpit.ch/2009/08/essay-everyday-hacks-why-cheating-matters/</link>
		<comments>http://playpit.ch/2009/08/essay-everyday-hacks-why-cheating-matters/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 18:13:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[essay]]></category>
		<category><![CDATA[cheating]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hacker culture]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[sonic 2]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://playpit.ch/?p=102</guid>
		<description><![CDATA[Did you know that Sonic the Hedgehog 2 has sold 6 million copies worldwide as of 2006? It’s impressive that a game made in 1992 would continue to sell over ten years later; most videogames only enjoy retail success in the fortnight honeymoon after launch. While classic film and music have an opportunity to sell [...]]]></description>
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		<title>Essay: A Golden Age for Advergaming</title>
		<link>http://playpit.ch/2009/07/the-golden-age-of-advergaming/</link>
		<comments>http://playpit.ch/2009/07/the-golden-age-of-advergaming/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 17:59:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[advergames]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[essay]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://playpit.ch/2009/07/the-golden-age-of-advergaming/</guid>
		<description><![CDATA[We tend to think that the advergame is a relatively modern creature, connected to the bright lights and high speeds of contemporary internet culture. The relationship between advertising design and videogames is long and varied, perhaps as old as the medium itself, and this is a point I will come back to frequently on this blog. To best understand how games design and advertising have exchanged ideas and principles, you need to take a long term view. ]]></description>
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