Books
(in discussion) 100 workouts to get you into computer games design. London: Quarto Publishing.
(2009) Manga Impact! London: Phaidon
(2009) The Videogames Handbook. London: Routledge.
with Scott De La Hunta and Bruno Martelli (2008) SwanQuake: The User’s Manual. Plymouth: Liquid Press.
with Ward, P. Buchan, S. (Eds) (2006) Animated Worlds. London: John Libbey.
Peer-reviewed Journal Articles
2008:
“Animation: Desire and Sexuality” Vertigo October.
“Notes on Superflat and its Expression in Videogames” Refractory 13. Available online at: <http://blogs.arts.unimelb.edu.au/refractory/2008/05/23/notes-on-superflat-and-its-expression-in-videogames-david-surman/>.
2007:
“Pageantry and Play in Digital Art”, proceedings from Digital Aesthetic 2. University of Central Lancashire and the Harris Museum.
“British Game Studies? A Review of Two New Publications” Animation: an Interdisciplinary Journal 2 (3).
2006:
“From Melies to Galaxy Quest: The Dark Matter of the Popular Imagination” Leonardo 39 (1).
2004:
“Animated Caricature: Notes on Superman, 1941 – 1943”, Entertext: Animation Special Issue 4 (1). Available online at:
<http://people.brunel.ac.uk/~acsrrrm/entertext/4_1/surman.pdf>.
Chapters in Anthologies
2008/2009:
“Pokémon 151” in Larissa Hjorth and Dean Chan (eds) Games of Locality: Gaming Cultures of the Asia-Pacific Region London: Routledge.
“Cyber-subjectivity at the Intersection of Anime and Videogames in Dennõ Koiru ([Coil – A Circle of Children] 2007)” Special Issue: Games and Narrative, Eludamos: Journal for Computer Game Culture. Available online at < http://www.eludamos.org/index.php/eludamos>.
“Memorize the city: style, subjectivity and urban transformation in Otomo/Oshii/Okiura”, in Arno Meteling and Sebastian Deterding (eds) Comics and the City. Comics and the City: Urban Space in Print, Picture and Sequence. Berlin: University of Berlin Press.
“Imagining LOTRO: Concept Art and the Horizon of Expectation”, in Tanya Krzywinska and Esther MacCallum Stewart (eds) Ring Bearers: Re-imagining Lord of the Rings. London: MIT Press.
“Anime, Gothic Eccentricity, Gregory Horror Show”, in Bernard Perron (ed) Gaming After Dark: Welcome to the World of Horror Video Games. London: Routledge.
“Serialisation and Fictionality: The Zelda Aesthetic”, in Luke Cuddy (ed) The Legend of Zelda and Philosophy. Chicago: Open Court Press.
2007:
“Uncanny Realism” in Sloan, H. Ed. Swan Quake User’s Manual. University of Plymouth: I-Dat.
“Gameplay and the Reward-Spectacle: An Analysis of the Streetfighter Series (1987 – 2004)” in Krzywinska, T, Atkins, B. (eds). Videogame, Player, Text. London: Wallflower.
2006:
“Style, Consistency and Plausibility in the Fable Gameworld” in Buchan, S. Surman, D. Ward, P. Eds. Animated Worlds. London: John Libbey.
Journalism
2009:
Freelance agreements for New Statesmen Technology Podcast (w/ Iain Simons), EDGE Magazine, Leonardo Reviews.
2008:
2007:
2005:
“Educating Lara” EDGE: ‘Getting into Games’ Educational Supplement. Issue 152. Also available online at: <http://www.edge-online.co.uk/archives/2005/07/opinion_academi.php>.
“Losing the Game: The Guilty Pleasures of Games at Work” Hardcore 6. Available online at: <http://www.digra.org/hardcore/hc6>.
2004:
“CGI Animation: Pseudorealism, Perception and Possible Worlds”. Gamasutra Education. Available online at: <http://www.gamasutra.com/education/theses/20040928/surman_01.shtml>.
The Matrix of Visual Culture: Working with Deleuze in Film Theory by Patricia Pisters in Leonardo Electronic Almanac 12 (5).
2001:
Displaying the Marvellous: Marcel Duchamp, Salvador Dali and Surrealist Exhibition Installations by Lewis Kachur in Leonardo Electronic Almanac 9 (11).
WORKSHOPS, RESEARCH TALKS AND PRESENTATIONS
Invited Papers and Presentations
2009:
“Kuso Ge, Shit Game”, Bad Games Symposium, Pervasive Media Studio, Bristol, 18th July.
“Transnational Cute Culture, from Toys to Hollywood Child Stars to Japanese Kawaii”, Faculty Presentation, University of Kent, 3rd April.
“Digital Games Awareness Day for Creative and Media Professionals“ Workshop, Nottingham, 30th March.
2008:
“On ‘The Digital’, and digital cultures” Coventry Innovation Workshop for Fracture Dance projects, 2nd November.
“Japan and the Neo-Baroque”, ARC Neo-Baroque Research Meeting, University of Western Ontario, Ottowa, 3rd October.
“From Grey Boxes to Silver Screens: The Single Female Intruder as High Trash Heroine”, Under the Mask: Perspectives on the Player Conference, University of Bedfordshire, 7th June.
“Youtube Poop: The Slash Game Moves to Web 2.0” Slash 3: The Final Cut, DeMontfort University, 25th February.
2007:
“Tomoko Takahashi, Keita Takahashi, Takashi Murakami”, Play, gaming and being mobile in the Asia-Pacific Panel, IE2007, Melbourne, 3rd December.
“Gaming and Immersive Environments”, AHRC Methods Network Seminar, University of Plymouth, Plymouth 13th December.
“Interactive Worlds” Aurora Festival, Norwich. 10th November.
“Digital Heroes, Disjunctive Modernity: An Interdisciplinary Analysis of Onimusha 3: Demon Siege” Film and Games: London Screen Studies Research Group Seminar, Institute of Education, London. 9th November.
“Pageantry and Play in Digital Art” Digital Aesthetic 2, UCLAN and the Harris Museum and Gallery. 15th March.
2006:
“Uncanny Realism and Technical Demonstration” Games and Technology Symposium. UWE, Bristol. 15th September.
“Style and Realism” Digital Reality Fly-Through, DANA Centre London, 7th March.
2005:
“Chair’s Introduction: May You Play Interesting Games” May You Live in Interesting Times Conference. Chapter Arts Centre, Cardiff. 28th – 29th October.
“Textures of Reality: Animating the Gameworld” Art and Animation Conference. National Film Theatre, London. 11th – 12th February.
Conference Papers
2009:
“Notes On High Definition Digital Images” Society for Animation Studies Annual Conference, Savannah College of Art and Design, Georgia, USA, 10th September.
“Gothic Cute and the Reflexivity of Play” Game After Dark: Horror Videogames Conference, University of Montreal, Montreal, 12th April.
2008:
“The Videogames Handbook: Integrated Design and its Resources” Digital Games Postgraduate Conference, Brunel University, 16th September
“Dark Waters: Representation of the Ocean Animus” Society for Animation Studies Annual Conference, 18th – 20th July.
2007:
“From Grey Boxes to Silver Screens: The Single Female Intruder as High Trash Heroine” Digital Games Postgraduate Conference, Brunel University, 14th September.
“Bodies in Play: Katamari Damacy” Women in Games Conference, UWN, 19th – 21st April.
2005:
“Contingent Histories, Player Choice, and World of Warcraft” Aesthetics of Play Conference. University of Bergen. 13th – 14th October.
“Changing Costumes, the Neo-Baroque and Japanese Popular Culture: Sentai, Hentai and Final Fantasy” Men in Tights! Conference, University of Melbourne. 10th –14th June.
“Character and Cognition in Animated Worlds” Society for Cinema and Media Studies Annual Conference. Institute of Education, London. 31st March.
2004:
“Delineating the Popular in Game Studies: A Survey of Hardcore Gamer Culture” Popular Texts and Their Audiences Conference, John Moores University. 24th – 28th November.
“From Realism to Reality Effect and Affect: Epistemological Issues in Realist Theories of Animation” Society for Animation Studies Annual Conference, University of Illinois at Urbana-Champaign. 11th – 13th October.
“From Melies to Galaxy Quest: The Dark Matter of the Popular Imagination” 7th Annual Conference for Space and the Arts. European Space Agency, Nordweig. 18th – 21st May.
2003:
“Remediation and Cine-Literacy: Approaching Recent Popular Film” Towards Theory and Practice, CILECT Conference. Chapter Arts Centre, Cardiff. 12th – 14th November.